
CEFR: Pre-A1 - A2+
GSE: 10-42
Authors
Viv Lambert, Jeanne Perret, Tessa Lochowski, Mary Roulston, Anna Osborn and Cheryl Pelteret
English Code
Learn English through creative tasks, investigation, real-life projects and experiments!
English Code uncovers the power of language to convince, startle and amaze, using an innovative methodology and a competence-based and STEAM syllabus (Science, Technology, Engineering, Art, Maths) throughout. Students will develop a coding mindset to support creative language learning and engage with content which encourages creativity, problem solving, collaboration and real-world communication. This course will empower students for success in exams and help them face the challenges of a fast-evolving future.

More about STEAM
The 21st century demands life-long learners and individuals who can easily adapt, think ahead and innovate. STEAM activities stimulate the development of essential skills that meet the true needs of this new world.

Sample Materials
You can access free samples for English Code materials so you can best see how this course suits your teaching needs. Check them out here:
What makes English Code great?
Develops a coding mindset
The coding mindset encourages students to experiment and teaches them resilience, collaboration and problem-solving from the domain of computational thinking.
Fosters pupils' creativity
Creativity helps students to develop their creative potential through hands-on activities, exposing students to a variety of arts, and encouraging students to think and work imaginatively.
Forward-looking competence-based and STEAM syllabus
STEAM lessons in each unit enable students to learn English through a subject: science, technology, engineering, art and design, and maths (STEAM).
Builds pupils' critical thinking skills
Critical thinking activities help students to develop their critical thinking skills by providing opportunities to collect and identify evidence, create arguments, identify strengths and weaknesses, and suggest opportunities for improvement.
Promotes collaborative skills
Collaboration activities provide students with a variety of opportunities to develop their presentation and listening skills, and help them build confidence in speaking English through engaging group activities.
Print and Digital Components
All print materials available with interactive books to suit every teaching scenario, both in and outside the classroom.

Pupil's Book
Engage your learners and develop their English language skills, coding mindset, creativity, critical thinking and collaborative skills to prepare them for the real world. Units are based around real-life learning experiences that are relevant for today's children.
Activity Book
Reinforcement and additional practice of the Pupil's Book content for Students to work on in class, independently or in pairs/groups. Also includes a Progress Chart with stickers.
Phonics Book
Includes chants, songs and close-up phonics pronunciation videos to provide support for learners who are struggling to pronounce the sounds.
DIGITAL
Interactive Pupil's Book / Interactive Activity Book
Fully interactive digital versions of the Pupil's Book and Activity Book with integrated interactive activities, audio, video material and gradebook.
Extra Online Practice
Audio, video and additional interactive activities help pupils review and recycle what they have learned.
Pearson Practice English App
Enables students to practise learning English, anytime and anywhere on their device with access to course audio and video.

Interested in knowing more about English Code?
We'd love to hear from you!